Basketball · Position guide
How a shooting guard should train
Explosive, quick and skilled on both ends.
The short answer
A shooting guard should build vertical power and agility, and practise handling & finishing and on-ball defence. The drills that matter most are catch-and-shoot off the move, two-ball dribbling, cone series. 6 of them need nobody but you.
⚡ Prioritise physically
- • Vertical power
- • Agility
- • Repeat-effort engine
🎯 Sharpen technically
- • Handling & finishing
- • On-ball defence
- • Court vision
Key exercises
Vertical jump
Directly trains your standing vertical leap.
Defensive slides
Builds the lateral quickness and stance for on-ball defence.
Ladder quick-feet
Trains foot speed and coordination so you're sharper in tight spaces.
Barbell back squat
The foundational lower-body strength lift — carries over to every sport.
Technical drills for a shooting guard
6 of these need nobody but you.
Catch-and-shoot off the move
ShootingNeeds a partnerSetup: A hoop, a rebounder or passer, several balls.
- 1. Sprint to a spot, catch with feet already set.
- 2. Shoot in rhythm — the catch and the rise are one movement.
- 3. Move to the next spot immediately.
Volume: 5 spots × 8 shots
Coaching point: Feet before hands. If you're setting your feet after the catch, you're late.
Make it harder: Add a closeout defender, then shoot off a relocation cut.
Two-ball dribbling
Ball handlingOn your ownSetup: Two balls, any hard surface.
- 1. Dribble both simultaneously, then alternating.
- 2. Progress to high-low, then crossovers with both.
- 3. Head up throughout — pick a point on the wall.
Volume: 6 × 45 seconds
Coaching point: Fingertips, not palms. Pound the ball hard — soft dribbles get stolen.
Make it harder: Move while doing it, then add a stationary defender's hands.
Cone series
Ball handlingOn your ownSetup: 5 cones in a line, 2m apart, one ball.
- 1. Attack each cone and execute one move: crossover, between-the-legs, behind-the-back.
- 2. Change pace out of every move — slow into it, explode out.
- 3. Finish the series with a layup or pull-up.
Volume: 6 runs per move
Coaching point: The move doesn't beat anyone; the change of pace does.
Make it harder: Add a live defender at the last cone.
Floater off two feet
FinishingOn your ownSetup: A hoop, a ball, the paint.
- 1. Attack from the wing, gather just inside the free-throw line.
- 2. Rise off two feet and release high and soft over the front rim.
- 3. Alternate both hands and both sides.
Volume: 4 × 10 each side
Coaching point: Release early and high. The floater exists to beat a shot-blocker, so shoot it before they're set.
Make it harder: Add a defender with a raised hand or a pad.
Transition finishing
FinishingOn your ownSetup: Full court, a ball.
- 1. Sprint the length, finish at full speed off one foot.
- 2. Alternate the side you attack from and the hand you finish with.
- 3. Jog back, then go again — this is conditioning as much as skill.
Volume: 10 lengths
Coaching point: Decide your finish before the last two steps. Deciding late is what gets it blocked.
Make it harder: Add a trailing defender so you have to finish through contact.
Pull-up off the dribble
ShootingOn your ownSetup: A hoop, a ball, and two cones.
- 1. Attack the first cone hard with two dribbles.
- 2. Plant, rise straight up — not forward — and shoot with your feet under you.
- 3. Alternate pulling up going right and going left.
Volume: 5 × 10, both directions
Coaching point: Stop before you shoot. The drifting pull-up misses long every time, and it is always the last dribble that causes it.
Make it harder: Add a step-back before rising, or shoot off one dribble instead of two.
Coming off a screen
ShootingOn your ownSetup: A hoop, a ball, and a chair or cone as the screen.
- 1. Start below the screen. Set your man up with two steps the wrong way, then sprint off the chair, shoulder brushing it.
- 2. Show your hands early and land on a one-two into the shot.
- 3. Alternate curling over the top and flaring away from it.
Volume: 5 × 8, both directions
Coaching point: Hands and feet ready BEFORE the catch. A shooter who arrives and then gets organised has already given the closeout time.
Make it harder: Add a self-toss off the backboard to catch, or shoot immediately off a hard cut with no setting step.
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