Football · Position guide
How a centre back should train
Win everything in the air and in duels — strength, jumping and clean positioning matter most.
The short answer
A centre back should build maximal & jumping strength and aerial power, and practise heading & aerial timing and defensive positioning. The drills that matter most are wall passing reps, attacking & defensive heading, 1v1 defending shape. 6 of them need nobody but you.
⚡ Prioritise physically
- • Maximal & jumping strength
- • Aerial power
- • Robustness for duels
🎯 Sharpen technically
- • Heading & aerial timing
- • Defensive positioning
- • Composed distribution
Key exercises
Barbell back squat
The foundational lower-body strength lift — carries over to every sport.
Box jumps
Trains vertical power and a controlled, knee-safe landing.
Standing broad jump
Horizontal power that transfers to acceleration and contact.
Nordic hamstring curl
The gold-standard exercise for cutting hamstring-strain risk.
Technical drills for a centre back
6 of these need nobody but you.
Wall passing reps
PassingOn your ownSetup: A wall and a ball. 5–8m back.
- 1. Pass firmly against the wall with the inside of the foot.
- 2. Take the return with your far foot, away from where a defender would be.
- 3. Play it back first time, alternating feet every rep.
Volume: 5 × 60 seconds, alternating feet
Coaching point: Your first touch decides the pass — set the ball outside your body, not under it.
Make it harder: Move closer to speed it up, or restrict yourself to two touches, then one.
Attacking & defensive heading
HeadingNeeds a partnerSetup: A server, a ball, a goal or target area.
- 1. Attack the ball from a short run-up — meet it at the highest point.
- 2. Defensive reps: head for height, distance and width.
- 3. Attacking reps: head down, back across the keeper.
Volume: 4 × 10 (alternate attacking/defensive)
Coaching point: Attack the ball, don't wait for it. Eyes open, contact on the forehead.
Make it harder: Add a passive jumper to compete against.
1v1 defending shape
DefendingNeeds a partnerSetup: A 10×15m channel, an attacker with a ball.
- 1. Close the ground quickly, then slow into a side-on stance.
- 2. Show them onto their weaker foot and toward the touchline.
- 3. Tackle only when the ball is away from their body.
Volume: 8 × 30 seconds, alternating roles
Coaching point: Get there fast, arrive slow. Diving in is how you get beaten.
Make it harder: Shrink the channel; give the attacker a two-touch limit.
Switching play
PassingNeeds a partnerSetup: 30–40m of space, a partner or a target zone.
- 1. Take a positive first touch across your body, then drive it 30m.
- 2. Strike through the bottom third with the laces for a driven ball.
- 3. Alternate driven and lofted — different jobs, different techniques.
Volume: 5 × 10 switches
Coaching point: Open your body before the touch, not after. You can't switch play facing your own goal.
Make it harder: Hit a moving target, or switch off one touch.
Jockeying footwork
DefendingOn your ownSetup: Four cones in a 5m square.
- 1. Get into a side-on stance, knees bent, weight on the balls of your feet.
- 2. Shuffle between the cones without crossing your feet, staying side-on throughout.
- 3. On the last cone, turn and sprint 5m as if the attacker has knocked it past you.
Volume: 8 × 20 seconds, 40 seconds rest
Coaching point: Side-on and patient. A defender who squares up has already committed, and the first touch past you decides the duel.
Make it harder: Have someone point the direction late, or add a ball to shepherd rather than a cone to touch.
Heading technique, self-served
HeadingOn your ownSetup: A ball and a wall, or a ball you can throw high.
- 1. Throw the ball up above head height and attack it — meet the ball, do not wait for it.
- 2. Contact with the forehead, eyes open, neck firm, and head THROUGH the line of the ball.
- 3. Defensive reps: head it high and long. Attacking reps: head it down.
Volume: 4 × 10 headers, alternating defensive and attacking contact
Coaching point: You attack the ball; it never attacks you. Meeting it a foot earlier is the whole difference in a duel.
Make it harder: Jump off one foot from a short run-up, or have a partner serve from an angle.
Switching the play
PassingOn your ownSetup: A ball and 40m of space, with a target — a goal, a tree, a cone.
- 1. Take a settling touch across your body, then strike through the bottom of the ball with your laces.
- 2. Aim to land it in a 5m target zone, not just to hit it far.
- 3. Alternate feet every five, and half of them off one touch.
Volume: 5 × 10 passes
Coaching point: The settling touch decides the pass. If it is under your feet you will scoop it; set it half a metre across yourself.
Make it harder: Reduce to one touch entirely, or aim for a partner's chest rather than a zone.
First-time clearing
DefendingOn your ownSetup: A ball, a wall to rebound off, and space in front of you.
- 1. Play the ball against the wall so it returns at an awkward height.
- 2. Clear it first time — high, long and wide, never straight back down the middle.
- 3. Reset your feet between every rep rather than standing still.
Volume: 4 × 12 clearances, both feet
Coaching point: Height, distance, width — in that order. A clearance that stays in the box is a second chance for them.
Make it harder: Take them under pressure from a closing partner, or off a bouncing ball rather than a rolling one.
Scan, then receive
First touchOn your ownSetup: A wall, a ball, and four numbered cones around you.
- 1. Before every pass into the wall, look over both shoulders — a real turn of the head, not a glance.
- 2. Take the return with the foot furthest from the cone you last looked at.
- 3. Move the ball to that cone in two touches.
Volume: 6 × 45 seconds
Coaching point: Scan BEFORE the ball arrives, not while it does. Midfielders who look late take a touch that solves nothing.
Make it harder: Have someone call a cone number as the ball leaves the wall.
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