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Rugby · Position guide

How a scrum-half should train

Powerful, durable and fit for 80 minutes of collisions.

The short answer

A scrum-half should build collision strength and power, and practise tackling and breakdown work. The drills that matter most are wall passing, both hands, long spin pass, territory & touch-finding. 2 of them need nobody but you.

⚡ Prioritise physically

  • Collision strength
  • Power
  • Power endurance

🎯 Sharpen technically

  • Tackling
  • Breakdown work
  • Handling

Key exercises

Barbell back squat

The foundational lower-body strength lift — carries over to every sport.

Power clean

Trains rate of force development — raw explosive power.

Tackle technique

Safe, dominant tackling technique — the core rugby skill.

Hill sprints

Low-impact way to build sprint power and drive mechanics.

Technical drills for a scrum-half

2 of these need nobody but you.

Wall passing, both hands

PassingOn your own

Setup: A wall and a rugby ball, 4–6m back.

  1. 1. Pass flat and hard off the left hand for 30 seconds, then the right.
  2. 2. Hands finish pointing at the target every time.
  3. 3. Catch early with fingers spread, pass without a wind-up.

Volume: 6 × 30 seconds each hand

Coaching point: Push the ball, don't throw it. The follow-through is the accuracy.

Make it harder: Step across as you pass so it's off-balance, like a real game.

Long spin pass

PassingNeeds a partner

Setup: 15–20m of space, a partner or a target.

  1. 1. Sweep the ball from the ground with both hands, no backlift.
  2. 2. Rotate hips and shoulders through the pass.
  3. 3. Finish with the top hand across your body.

Volume: 5 × 12 each side

Coaching point: Power comes from the hips, not the arms. Feet set before the sweep.

Make it harder: Add distance, then pass off one step, then off the deck under pressure.

Territory & touch-finding

KickingOn your own

Setup: A pitch with touchlines, several balls.

  1. 1. Kick to find touch from varying positions and angles.
  2. 2. Alternate spiral and end-over-end.
  3. 3. Call your target before each kick and score yourself.

Volume: 4 × 10 kicks

Coaching point: Ball drop is everything — hold it out and let it fall, don't throw it down.

Make it harder: Kick under fatigue, or with a chaser closing you down.

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